# Non Combinable

## <mark style="color:orange;">Set Exclusives and Incompatibilities</mark>

Some enchantments cannot be combined on the same item due to their specific\
effects or compatibility restrictions. These enchantments are incompatible with\
each other. You must choose one of these enchantments, they cannot be applied\
simultaneously.

### <mark style="color:orange;">Main Armor</mark>

These enchantments offer significant benefits to your armor, but they are\
mutually exclusive. You must choose one of these effects for your armor.

* **Life+**: Provides additional hearts, increasing your overall health.
* **Fury**: Increases damage dealt, enhancing your offensive capabilities.
* **Protection**: Offers enhanced protection against various forms of damage,  \
  improving your defensive capabilities.

***

### <mark style="color:orange;">Protection Armor</mark>

* Protection cannot be combined with secondary Protection enchantments.
* **Life+** and **Fury** Can be combined with one of the following enchantments:
  * **Venom Protection**: safeguards against poison and other negative effects.
  * **Blast Protection**: Reduces damage from explosions.
  * **Projectile Protection**: mitigates damage from arrows and other    \
    projectiles.
  * **Fire Protection**: reduces damage from fire and lava.

***

### <mark style="color:orange;">Bow Effects</mark>

These enchantments provide unique effects for bows. You must select the\
enchantment that best fits your combat strategy, as they cannot be combined on\
the same bow.

* **Breezing Arrow**: Causes a repulsion effect, sending the hit target into the  \
  air. If arrows miss, it creates a repulsion effect on the ground.
* **Explosive Arrow**: Creates an explosion upon hitting a block, dealing damage  \
  to entities in the vicinity.
* **Storm Arrow**: Summons a storm upon impact, dealing damage and creating a  \
  stormy effect in the area.
* **Echo Shot**: Creates a sonic boom upon impact, dealing additional damage and  \
  potentially disorienting the target.
* **Quick Charge**: Reduces the time required to charge crossbows, allowing for  \
  faster shooting.
* **Eternal Frost**: Shot an arrow and freeze the water around you, and slow  \
  down target that hit the arrow.

***

### <mark style="color:orange;">Mining Effects</mark>

These enchantments enhance your mining capabilities, offering various benefits.\
You must select the enchantment that best suits your mining needs, as they\
cannot be combined on the same tool.

* **Vein Miner**: Allows you to break all surrounding mineral blocks at once  \
  when mining a single block.
* **Mining+**: Improves the efficiency of mining operations, increasing the  \
  speed and effectiveness of mining tools.
* **Spawner Touch**: Enables your pickaxe to retrieve spawners when mining them.
* **Bedrock Breaker**: Allows you to break bedrock blocks, though  \
  it consumes a significant amount of durability with each block broken.

***

### <mark style="color:orange;">Size Effects</mark>

These enchantments modify the size of entities, including the player, and affect\
how you interact with your environment. Choose the enchantment that best suits\
your needs, as they are mutually exclusive.

* **Oversize**: Increases the size of entities, making them larger and  \
  potentially more imposing in the game world.
* **Dwarfed**: Decreases the size of entities, making them smaller and  \
  potentially more agile or less noticeable.

***

### <mark style="color:orange;">Sword Attributes</mark>

These enchantments enhance the fundamental attributes of your sword, affecting\
its performance in combat. Choose the appropriate attribute to suit your\
fighting style.

* **Attack Speed**: Increases attack speed.
* **Reach**: Extends attack range.
* **Dimensional Hit**: Increases damage in other dimensions.
* **Runic Despair**: Increases damage in Runic Dimension.

***

### <mark style="color:orange;">Sword Effects</mark>

These enchantments add special effects to your sword, influencing its impact and\
functionality during combat. You must select one effect for your sword, as they\
are mutually exclusive.

* **Pull**: Chance to obtain mob eggs on kill.
* **Life Steal**: Drains health from targets.
* **Fear**: Delays creeper explosions.
* **Death Touch**: Has a chance to instantly kill the target.
* **Last Hope**: Sacrifices weapon for massive damage.
* **Tears of Asflors**: Converts XP to damage.
* **Critical**: Has a chance to ignore a portion of the enemy's armor when attacking.

***

### <mark style="color:orange;">Sword Aspects</mark>

These enchantments add special effects to your sword, impacting the damage and\
status effects applied to your enemies. You must choose one aspect for your\
sword, as they are mutually exclusive.

* **Fire Aspect**: Sets your target on fire when you hit them, causing  \
  additional burn damage over time.
* **Poison Aspect**: Poisons the target upon hitting them, dealing damage over  \
  time and weakening them.

***

### <mark style="color:orange;">Experience Management for Swords</mark>

These enchantments help you manage and enhance experience gain and repair for\
your sword. Choose the one that best fits your needs.

* **XP Boost**: Grants additional experience from killing mobs, enhancing your  \
  ability to gather experience.
* **Mending**: Uses collected experience to repair your sword, making it last  \
  longer.

***

### <mark style="color:orange;">Trident Effects</mark>

These enchantments provide unique effects for tridents, enhancing their combat capabilities.

* **Channeling**: Summons a lightning bolt when a trident strikes an entity during a thunderstorm.
* **Breath of Gungnir**: Transforms the ground into ice and slows targets, creating ice spikes on impact.

***

### <mark style="color:orange;">Mace Effects</mark>

These enchantments provide unique effects for maces, enhancing their combat capabilities.

* **Wind Burst**: Creates a burst of wind on impact.
* **Telluric Wave**: Creates a seismic wave that launches targets into the air when sneaking.

***

### <mark style="color:orange;">Durability Enchantments</mark>

These enchantments cannot be combined with other durability enchantments.

* **Curse Of Breaking**: It's the opposite of **Unbreaking**, so this  \
  enchantment will break your tool faster, and you will lose durability.
* **Unbreaking**: Increases the durability of items, making them last longer.
* **Mending**: Uses collected experience to repair your items, making them last longer.


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