> For the complete documentation index, see [llms.txt](https://hardels-organization.gitbook.io/voxel/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://hardels-organization.gitbook.io/voxel/neo-enchant/enchantment.md).

# Enchantment

## <mark style="color:orange;">List of Enchantments and Their Effects</mark>

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### <mark style="color:yellow;">Bow</mark>

*These enchantments apply to bows and crossbows, enhancing fired arrows with special effects.*

* **Breezing Arrow** : (Bow) At impact, the arrow will create a gust of wind that pushes entities away from the impact point. If the arrow hits an entity, she'll be sent briefly into the air.
* **Explosive Arrow** : (Bow) The arrow will explode on impact, dealing damage to entities and destroying blocks, the shooter is immune to this explosion.
* **Accuracy Shot** : (Bow) The shot arrow will go straight to the target, ignoring gravity, after long delay, the arrow will disappear.
* **Echo Shot** : (Bow) The arrow has the power of the warden, it will explode on impact, inflicting damage to entities and not destroying blocks, the shooter is immune to this explosion.
* **Storm Arrow** : (Bow) When arrow hit block, or entity, he has a chance to summon a lightning bolt at the impact point, dealing damage to entities and setting fire to blocks.
* **Eternal Frost** : (Bow) Transforms the ground into ice and slows targets, creating ice spikes on impact.
* **Rebound** : (Bow) Arrows bounce off walls and apply their effects with each bounce.

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### <mark style="color:yellow;">Sword</mark>

*These enchantments apply to swords, adding special effects to melee attacks.*

* **Fear** : (Sword) When the player hit a creeper, increment the timer of the creeper explosion.
* **Life Steal** : (Sword) When the player hit an entity, the player will recover some health.
* **Pull** : (Sword) Have chance, after kill an entity to get the spawn egg of the entity.
* **Attack Speed** : (Sword) Increase the player's attack speed.
* **Reach** : (Sword) Increase the player's reach distance.
* **Tears of Asflors** : (Sword) Converts player experience into attack damage.
* **Last Hope** : (Sword) Consumes the item to deal infinite damage to the target.
* **Poison Aspect** : (Sword) Applies poison effect to players and wither effect to non-player entities when hit.
* **Critical** : (Sword) Has a chance to ignore a portion of the enemy's armor when attacking.
* **Runic Despair** : (Sword) Deals increased damage when in the Runic Dimension.
* **Death Touch** : (Sword) Has a chance to instantly kill the target entity.
* **Dimensional Hit** : (Sword) Deals additional damage when in dimensions other than the Overworld.
* **Curse of Clumsiness** : (Sword) Reduces damage by -2 at level one and -1 per level. Curse Enchantment.

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### <mark style="color:yellow;">Trident & Mace</mark>

*These enchantments apply to tridents and maces, providing unique combat abilities.*

* **Breath of Gungnir** : (Trident) Transforms the ground into ice and slows targets, creating ice spikes on impact.
* **Gungnir Breath** : (Trident) Applies Slowness I-II for 3-5 seconds, freezes water into ice, creates visual ice spikes on impact.
* **Striker** : (Mace) When the player smash an entity with mace, have chance to create a lightning bolt at the impact point.
* **Wind Propulsion** : (Mace) When the player is on ground, he can attack the ground to propel himself in the air.
* **Telluric Wave** : (Mace) Creates a seismic wave that launches targets into the air when sneaking.
* **Propulsion** : (Elytra) Accelerate at fireworks speed when pressing jump in flight, consumes food points.

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### <mark style="color:yellow;">Pickaxe</mark>

*These enchantments apply specifically to pickaxes.*

* **Vein Miner** : (Pickaxe) When the player breaks a block, all the connected minerals of the same type will be broken.
* **Bedrock Breaker** : (Pickaxe) The player can break bedrock, the player will need a pickaxe with this enchantment.
* **Spawner Touch** : (Pickaxe) The player can break spawner and get it, work on trial spawner and normal spawner.

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### <mark style="color:yellow;">Tools</mark>

*These enchantments apply to multiple types of tools.*

* **Timber** : (Axe) When the player breaks a wood block, all the connected wood blocks will be broken.
* **Scyther** : (Hoe) Use left click on grass to transform it into farmland in zone depending of level.
* **Harvest** : (Hoe) Enhances farming capabilities, likely by improving crop harvesting efficiency.
* **Auto Smelt** : (Pickaxe) When the player breaks a block, the block will be automatically smelted.
* **Mining+** : (Pickaxe) Break in a zone of 3x3, depending of the direction of the player.

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### <mark style="color:yellow;">Armor</mark>

*These enchantments apply to all armor pieces (helmet, chestplate, leggings, boots).*

* **Life+** : (Helmet) Increase the maximum health of the player, the player will have more hearts.
* **Venom Protection** : (Armor) Protects the player from poison, with superior level, the player will be immune to wither.
* **Fury** : (Armor) Decrease armor but increase attack damage, add penetration to the attack.

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### <mark style="color:yellow;">Helmet</mark>

*These enchantments apply specifically to helmets.*

* **Voidless** : (Helmet) The player is immune to the void, the player will get a brief levitation effect when he falls into the void.
* **Bright Vision** : (Helmet) The player has night vision, the player can see in the dark.
* **Auto Feed** : (Helmet) Every minute, the player automatically receives a few saturation points. It's not enough to be dependent on the enchantment.

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### <mark style="color:yellow;">Chestplate & Elytra</mark>

*These enchantments apply to chestplates and elytra.*

* **Builder Arm** : (Chestplate) The player can place blocks from more distance, the player can also break blocks from more distance.
* **Magnet** : (Chestplate) Attracts nearby items to the player automatically.
* **Armored** : (Elytra) Adds 9 points of protection, increases the player's armor when using elytra.
* **Kinetic Protection** : (Elytra) Adds 6 points of protection per level (30 at level V) when flying, reduces impact damage.
* **Happy Boost** : (Mount Harness) Increases flying speed by 50% at level one and 30% per level.

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### <mark style="color:yellow;">Leggings</mark>

*These enchantments apply specifically to leggings.*

* **Dwarfed** : (Leggings) The size of the entity is reduced.
* **Fast Swim** : (Leggings) The player can swim faster.
* **Leaping** : (Leggings) The player can jump higher.
* **Oversize** : (Leggings) The size of the entity is increased.

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### <mark style="color:yellow;">Boots</mark>

*These enchantments apply specifically to boots.*

* **Lava Walker** : (Boots) When the player walks on lava, the enchantment will create a block of magma under the player's feet, the player is also immune to lava and magma damage.
* **Step Assist** : (Boots) Increase the player's step height, the player can climb blocks more easily without jumping.
* **Agility** : (Boots) Increase the player's speed.

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### <mark style="color:yellow;">Mount</mark>

*These enchantments apply to horse armor and other mount equipment.*

* **Cavalier Egis** : (Mount) Provides damage protection by 1 point per level (+5 at level V), reducing damage taken from most sources.
* **Ethereal Leap** : (Mount) Increases the mount's jump strength and reduces fall damage.
* **Velocity** : (Mount) Increases the movement speed of the mount significantly.
* **Steel Fang** : (Dog) Increases the attack damage of tamed wolves.

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### <mark style="color:yellow;">Other</mark>

*These enchantments have special effects or can be applied to various items.*

* **Xp Boost** : (All) Increase the player's experience gain when killing entities.
* **Curse of Breaking** : (All) The item loses durability with each use with an increasing chance based on level.
* **Curse of Enchant** : (All) The item can no longer be enchanted.
* **Midas Touch** : (All) Transforms blocks into gold ore or gold blocks when hit, consuming significant durability.
